![]() (Seriously, you can talk to people who've sunk 500 hours into this game, and they're still not sure if they've truly seen everything.) The dungeons you'll skulk through continue to present new challenges and new enemies the lower you go, and while the pure act of digging can get a little grindy at times, there's a wonderful splendor to dipping your toes into an uncharted grotto, thousands of miles below sea level, that will never get old. Unlike Minecraft, Terraria is very much focused on combat, moreso than building. ![]() You'll construct layered workstations to forge your harvest into better weapons and gear, you'll build more houses that will attract new NPCs, who will sell you exotic items or offer fresh haircuts, you'll eventually no longer fear the night, and will cut through zombies like cotton candy. You'll mine, and chop, and kill enterprising bad guys, and return home with iron, and tin, and buckets of loot sourced from benevolent wooden chests. You trot across the earth's crust to find some entry points into the vast network of underground caverns below your feet. Once you have a place to keep you safe at night, the world is pretty much your oyster. ![]() There's a day/night cycle, which means you'll immediately be under siege by zombies and floating eyeballs as soon as the sun goes down, so your first order of business is to put your starting set of copper harvesting tools to work and construct a house (complete with a table, chair, and light source). You create a character, and enter a randomly-generated world (albeit one that's guaranteed to have a few core recurring elements). Terraria v1.4.4.Terraria's core structure remains pretty much the same as it was during its initial unveiling.
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